Normal bridging
Uses 2.5D normal maps to reduce RGB ambiguities (lighting/texture vs shape) before 3D generation.
Meshy AI: Plataforma de modelado 3D con IA. Genera, texturiza y exporta assets 3D en minutos.
Stable-X / research collaborators · Open image-to-3D
High-fidelity 3D geometry via normal bridging
Hi3DGen generates high-fidelity 3D geometry from images by treating normal maps as an intermediate bridge between RGB and 3D. The approach is detailed in “Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging” (arXiv:2503.22236).
Direct RGB-to-3D mapping confuses lighting, texture, and shape. Hi3DGen instead estimates a sharp normal map (surface orientation field), then generates geometry conditioned on that geometric signal.
The paper describes three pillars: (1) NiRNE—an image-to-normal estimator with noise injection and dual-stream training to separate low- and high-frequency patterns; (2) NoRLD—normal-regularized latent diffusion for geometry; (3) a data synthesis pipeline producing DetailVerse assets to complement human-created 3D data.
Authors are affiliated with The Chinese University of Hong Kong, Shenzhen; ByteDance; and Tsinghua University (project page). The public demo is hosted as Stable-X/Hi3DGen on Hugging Face Spaces with the short description “High-fidelity 3D Geometry Generation from single view image.”
Pick Hi3DGen when geometric detail and surface orientation matter more than flashy baked textures—hard-surface props, characters with crisp silhouettes, and any workflow where you will retexture later.
STEP 1
NiRNE predicts a normal map that encodes per-pixel surface orientation as a geometric intermediate.
STEP 2
NoRLD generates 3D structure while staying consistent with the normal signal.
STEP 3
Inspect silhouettes and surface detail in the Gradio demo; export according to Space capabilities.
Uses 2.5D normal maps to reduce RGB ambiguities (lighting/texture vs shape) before 3D generation.
Noise-injected dual-stream training aims for generalizable, stable, sharp normal estimation from single images.
Normal-regularized latent diffusion supplies explicit geometric supervision during training.
Stable-X/Hi3DGen Space plus paper/code references (ByteDance/Hi3DGen GitHub).
Figures below come from the linked papers, model cards, or project pages—not from unbenchmarked third-party marketing claims.
When you need clean shape drafts before manual UV/texturing in Blender or Substance.
Paper focus on high-frequency geometric detail versus blurry image-to-3D baselines.
Useful geometry-centric baseline next to TRELLIS.2 / Hunyuan texture-heavy pipelines.
It reduces the difficulty of mapping RGB images (with lighting and texture cues) directly to 3D by inserting a normal-map bridge, as argued in arXiv:2503.22236.
The official Space describes single-view image input. Multi-view variants are outside what we embed here unless the Space exposes them.
Landing claims are grounded in the following primary materials. Always prefer the original paper or model card for citations.
Jump into the playground and generate a 3D model from your own image—no install required.