Sub-second reconstruction
Paper headline latency is ~0.5s for textured mesh reconstruction; model card states under one second.
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Stability AI · Open image-to-3D
SF3D: sub-second textured mesh reconstruction with UV unwrap (Stability AI)
Stable Fast 3D (SF3D) is Stability AI’s open large reconstruction model that turns a single object image into a textured, UV-unwrapped mesh. The research paper “SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement” (arXiv:2408.00653) targets high-quality results in about 0.5 seconds.
SF3D builds on the TripoSR lineage but adds techniques aimed at cleaner meshes, UV unwrapping, illumination disentanglement (“delighting”), and material parameter prediction so assets integrate more easily into game engines.
The Hugging Face model card describes SF3D as a transformer image-to-3D model trained to create a 3D model from a single image in under one second, trained with data including Objaverse-scale resources (card tags reference allenai/objaverse).
Important: Stability AI publishes SF3D under a non-commercial research-oriented license on the model card—read the license before commercial redistribution. The official Space is stabilityai/stable-fast-3d.
Use SF3D when you need a fast, UV-friendly mesh from one image for blocking and lookdev—and you accept research/non-commercial license constraints on the open weights.
STEP 1
A transformer-style reconstructor maps one object crop into a 3D representation.
STEP 2
Decode to a mesh with UV atlas and textures, aiming to separate baked lighting from albedo-like signals.
STEP 3
Download demo outputs and import into Blender, Unity, or Unreal depending on export format support.
Paper headline latency is ~0.5s for textured mesh reconstruction; model card states under one second.
Explicit optimization for meshes with UV unwrapping rather than only vertex colors.
SF3D delights lighting and predicts material parameters for easier engine integration (paper focus).
GitHub README positions SF3D as improving on TripoSR while keeping feed-forward speed.
Figures below come from the linked papers, model cards, or project pages—not from unbenchmarked third-party marketing claims.
Quick meshes for catalogs, AR try-ons, and prototype stores.
Low-latency assets for greybox levels when perfect topology is not required yet.
Compare latency/quality against InstantMesh, Hunyuan, and TRELLIS-class models.
The SF3D paper reports about 0.5 seconds for textured mesh reconstruction; the Hugging Face model card describes generation in under one second. Hosted demos may be slower due to queues and hardware.
Not automatically. Check the Stability AI Non-Commercial Research Community License (and any Space terms) on the official model card before commercial use.
Landing claims are grounded in the following primary materials. Always prefer the original paper or model card for citations.
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